21 October 2009

Gender & Educational Computer Games

from Serious Games Interactive Newsletter:

"
Designing an educational computer game is not a gender-neutral process. Understanding the relationship between gender and computer games is essential for creating games. For educational games to be successful, they must be of a high quality and contain themes that appeal to the game preferences of both genders.

Most researchers have come to agree that although boys and girls are equally skilled at using computers and computer games, boys are more likely than girls to play with them. This is a concern when considering incorporating computer games into a educational system. However, by understanding the causes of the gaming gender rift, educators and game developers, like us, can create successful educational computer games"

Read the rest of the article here.



27 August 2009

WIGI Reception at AGDC

Please join The Guildhall at SMU and Women in Games International for our Austin Game Developers Conference Industry Reception Sept. 17 at Iron Cactus Mexican Grill and Margarita Bar!

What: AGC Reception
When: 6:00 - 8:00 p.m.
Where: Iron Cactus Mexican Grill and Margarita Bar
606 Trinity Street
Austin, Texas 78701

Please RSVP to Diane Urquhart

Click here to get directions to Iron Cactus.

06 August 2009

Women are over-worked and under-served by businesses

Excerpt:

Mr. Silverstein added, “Companies are failing to meet the needs of women in five key ways: Poor product design and customization for women; clumsy sales and marketing; inability to address the need for time-saving solutions; inability to provide a meaningful hook and differentiation, and failure to develop community.”

11 July 2009

Leadership Development Forum

The Leadership Development Forum, held the day before Casual Connect Seattle, is a special one-day event organized by Women in Games International, Women in Games Vancouver and the IGDA Women in Games and is focused on personal development. All registered attendees to Casual Connect Seattle 2009 have access to the LeadershipDevelopment Forum. If you will not be attending Casual Connect Seattle, development professionals may purchase a special one-day pass for $25. One-day pass is only available to artists, producers, designers and programmers.

Date: July 20, 2009
Location: Triple Door, 216 Union Street, Seattle, WA
Includes lunch

10 July 2009

Women in Games Lunch at Develop Conference

Time: Thursday 16th July, 12:00 onwards
Venue: Good Friends restaurant (Chinese), 24-25 Preston St.
How to get there: 0.2 mi from Develop. Exit the Hilton and turn right,
take the 4th right into Preston St. 4 mins walk.

A chance for women working in the industry to meet and network, just a
stone's throw away from the Hilton. Open to women of all games
industry sectors and disciplines, and to anyone interested in
supporting, investigating issues relating to, and celebrating gender
diversity in the industry.

25 June 2009

Game Developers Gunning for Girl Power

"In the U.S. alone, video games for girls ages 2 to 12 generated sales of $1.4 billion for the 12-month period through April, according to sales tracker NPD Group. The girls segment represented about 7% of the total video game market for the period."

10 June 2009

Luna Online - FTP MMO-Date-RPG

"This level of compatibility is shown to the players via a heart alarm. A heart alarm works the same as emote animations. It’s visible to all players and only activates when 2 characters are over 90% compatible. This Alarm lets both characters know that they have the possibility to date. To go on a date, the characters go to an NPC and after having a conversation with the NPC, they are teleported to the “Date Instance.”"