25 June 2009
Game Developers Gunning for Girl Power
"In the U.S. alone, video games for girls ages 2 to 12 generated sales of $1.4 billion for the 12-month period through April, according to sales tracker NPD Group. The girls segment represented about 7% of the total video game market for the period."
Labels:
articles
10 June 2009
Luna Online - FTP MMO-Date-RPG
"This level of compatibility is shown to the players via a heart alarm. A heart alarm works the same as emote animations. It’s visible to all players and only activates when 2 characters are over 90% compatible. This Alarm lets both characters know that they have the possibility to date. To go on a date, the characters go to an NPC and after having a conversation with the NPC, they are teleported to the “Date Instance.”"
Labels:
games
08 June 2009
Industry comes clean on crunch
Results from Develop's Quality of Life in 2009 survey:
"Ninety-eight per cent of game developers across the world do not receive paid overtime, despite being frequently asked to work an extra ten to fifteen hours per week."
"Ninety-eight per cent of game developers across the world do not receive paid overtime, despite being frequently asked to work an extra ten to fifteen hours per week."
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