25 June 2007

WIGI July Community Mixers

Women in Games International presents WIGI Community Mixer in San Francisco!

Women in Games International - Community Mixer
Thursday, July 12th, 7:00 pm
Art Institute of California‹San Francisco
Lobby Gallery
1170 Market Street
San Francisco, California 94102

Join us for an informal meet' n' greet with appetizers and beverages in San
Francisco, hosted by Robbyn Blumeschein, the Art Institute of California-San
Francisco and Women in Games International.

RSVP Here

This unique industry networking event is proudly sponsored by the Art
Institute of California-San Francisco, Backbone Entertainment, Foundation 9
Entertainment, LeapFrog and Stormfront Studios.
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Women in Games International presents WIGI Community Mixer at ComicCon

Women in Games International - Community Mixer
Wednesday, July 25th, 4:00 pm to 7:00 pm
Redfield¹s Lounge
Manchester Grand Hyatt San Diego
1 Market Place
San Diego, CA 92101
General Hotel - 619-232-1234

Join us for an informal meet 'n' greet with appetizers and beverages in San
Diego, right next door to ComicCon, hosted by the Art Institute of
California-San Diego and Women in Games International.

RSVP Here

This unique industry networking event is proudly sponsored by the Art
Institute of California-San Diego, Foundation 9 Entertainment and Sony
Online Entertainment.
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18 June 2007

Single-Gender Education Gains Ground as Boys Lag

San Francisco Chronicle
Janine DeFao, Chronicle Staff Writer

Experts worry that coed classrooms geared to girls put their counterparts at a disadvantage

Monday, June 18, 2007

14 June 2007

Metrac's game about domestic violence

from Metrac:

Announcing a FUN and FREE online video game that challenges gender-based
violence in the lives of children and youth ...
Play RePlay: Finding Zoe on www.metrac.org today!

RePlay: Finding Zoe tells the story of two friends searching for their good
friend Zoe. They have just heard stereotyping rumors about Zoe that lead
them to conclude that she is in an abusive relationship. On their search,
the friends navigate through their neighborhood and are challenged with
situations that encourage them to work together and be respectful, confident
communicators. Success helps strengthen the two friends' resiliency and
better equips them to support Zoe.

RePlay was developed in partnership between the Metropolitan Action
Committee on Violence Against Women and Children (METRAC) and Take Action Games. METRAC is a not-for-profit organization based in Toronto, Ontario, Canada that is dedicated to preventing and ending violence against women, youth, and children. Take Action Games is well-known for creating the popular awareness-raising online game, Darfur is Dying.

METRAC's RePlay Positive Video Gaming Project was funded by the Ontario
Women's Directorate and is one of many initiatives designed as an integrated
package of resources for the education and youth sectors.

Wanted: Girls who make video games

MSNBC, June 12, 2007

Article asks:
* Does diversifying the workforce lead to a broader market?
* Has anything changed within industry?

08 June 2007

WIGI-Austin September 8, 2007

WIGI: Women In Games International
WIGI-Austin
She Got Game
Saturday, September 8, 2007
11 am to 5 pm
Austin Convention Center
500 East Cesar Chavez Street, Austin, TX 78701

Women in Games International is teaming up with the Austin Game Developers Conference, presented by CMP Game Group.

WIGI-Austin will explore both the past and present experiences of women working in our industry; with a bigger discussion about the current state of the industry and where it appears to be headed.

Keynote Speaker:

Dona C. Bailey, creator of Centipede, one of the first video games to incorporate AI

Games Now and Then
From her early days on Centipede to her current work with students at the
University of Arkansas—Little Rock, Dona C. Bailey takes a look at where video games have been, where they are now and where she'd like to see them go in the future.

Panels

Diversity Equals Dollars:
Why Having a Diverse Development Team is Good for Your Bottom Line
Industry experts will discuss how workplace diversity and environments have evolved
in the game industry over the last two decades, what the experience is now like for people entering the industry and the reasons that diversity is equivalent to profitability.

Her Virtual Life
With the statistics showing that MMOs are the second largest
market for women gamers, we address how game developers
can utilize this information to expand MMO content and gameplay.

General Attendees - $55, WIGI Members - $40, Students - $30

To Appeal to Women, Too, Gadgets Go Beyond 'Cute' and 'Pink'

To Appeal to Women, Too, Gadgets Go Beyond 'Cute' and 'Pink'
By MICHEL MARRIOTT
Women are embracing consumer electronics just as the
technologies are reaching out to embrace them.

http://www.nytimes.com/2007/06/07/technology/07women.html?th&emc=th

Quote: "Only a few years ago, feminizing a consumer electronic product meant little more than creating a pink or pastel version of the same black or silvery item coveted by men. And, some retailers note, that kind of marketing still goes on. But feminizing technology is more about a product’s fundamentals, often expressed in its ease of use. It is not always aimed exclusively at women, but it is female friendly."