04 September 2007

A refuge for women in a hostile game space

"The hostile climate has kept many women away from online gaming, she said. Microsoft says it doesn't track the gender of its players, but Phillips estimates that 10% to 20% of Xbox Live's 7 million players are women. The service lets players log into a network of gamers via the Internet to find opponents and teammates, and to chat using instant messaging or headsets...."

No comments: