Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

10 June 2009

Luna Online - FTP MMO-Date-RPG

"This level of compatibility is shown to the players via a heart alarm. A heart alarm works the same as emote animations. It’s visible to all players and only activates when 2 characters are over 90% compatible. This Alarm lets both characters know that they have the possibility to date. To go on a date, the characters go to an NPC and after having a conversation with the NPC, they are teleported to the “Date Instance.”"

18 April 2009

GDC: We Need More Women in Games

This article originally appeared as part of Edge Online's coverage of GDC 2009.

It's more critical than ever for women to get into games, whether it's as a player or as a developer.

That's according to a panel comprised primarily of women on the closing day of GDC. But women don't always recognize or even have confidence in their ability to be game designers.

“The game industry has created a box around itself that says 'get out,'" says Tracy Fullerton, associate professor of interactive media at University of Southern California. "If you’re not dedicated to hardcore games, you’re not a gamer," some believe. That leads some aspiring female designers to doubt themselves because they prefer so-called "casual" games, not Gears of War or Halo.

"I think the industry has to invite people to come in and play.” Nintendo, she notes, is a prime example of making gaming more inviting.

Attracting more females to actually work in the games industry is also tied to encouraging more women to play games. Men and women often play games in very different ways, and the best games encompass all play styles.

Fullerton talked about her experience in a Halo clan that was comprised of both men and women. “I realized we weren't playing the same game. The guys were playing ‘I beat that guy,’ whereas I was playing ‘I am hanging out with my friends,’ yet we were both having fun in that same game.’”

Noah Falstein, president of consulting firm The Inspiracy, was fascinated when he watched girl friends of his 10-year-old daughter play Diablo II. One of them wasn't interested in slaying monsters; she played it like a shopping game, buying different items.

“One of the effects of getting women into game design is that they are going to add play patterns," says Fullerton.

And with wider-appealing game design comes a wider audience, a good thing for the games industry as well as gamers.

Sande Chen contributed to this report.

25 October 2008

Where Are the Video Games Women Really Want?

"The notion, however, that men alone rule the gaming realm is as outdated as the Atari 2600. Men, women and children alike have answered the call to play. While the gaming industry has long tailored its approach to gaming for young men and boys, women and girls have been largely left out."

09 October 2008

New Video Game Aimed At Teen Girls Made In MN

PopStar - a Guitar Hero clone for teenyboppers

06 October 2008

Meeting The Needs Of Hispanic Girls With Hip Chicas

"Hip Chicas recently launched a beta for its Latina-themed virtual world hoping to change that. It's a Latina-themed virtual world for tween girls with a strong theme of "helping improve the planet" -- instead of the "traditionally negative" themes Fuentes has noticed in products targeting Hispanic girls, like "bling-bling, shopping or lipstick."

03 October 2008

Special Edition Pink Madden NFL

"EA is supporting charitable efforts by releasing a limited-edition version of Madden NFL 09 that displays a pink ribbon logo in support of breast cancer awareness. Proceeds from "Madden NFL Pink" will support the Deanna Favre HOPE Foundation."

19 March 2008

Diary Girl

Konami sent out the following press release for well, it's not really a game, more of a social networking tool:


KONAMI SHIPS DIARY GIRL TO RETAIL STORES NATIONWIDE

Make Friends Around the World With New Children's Title on Nintendo DS™

EL SEGUNDO, Calif. - March 18, 2008 - Konami Digital Entertainment, Inc. today announced that Diary Girl™ has shipped to retail stores in North America. Developed for Nintendo DS™ system, this title provides girls of all ages the ability to interact with friends through their own customizable avatars, as well as organize a calendar and address book in their own password-protected electronic journal.

"The Diary Girl package gives young gamers an organizational tool, mini-games, and a social interactive component, all on their personal DS handheld system," said Rozita Tolouey, Director of Marketing for Konami Digital Entertainment, Inc. "Kids increasingly crave games with a social networking aspect and Konami is dedicated to giving them that and more with this new title."

Diary Girl packs friends, fun and organization in a password-protected electronic journal for Nintendo DS. Featuring a daily calendar and an address book, Diary Girl is a lifestyle accessory for the busiest girl around. Players are given their own avatar to customize with various clothes and accessories, as well as make-up and hair. For the girl on-the-go, advanced DS capabilities allow young gamers to talk to their friends in real time without a cell phone using the WiFi voice chat function of the game, and instant message with the Picto-chat style text messaging service. To complete the Diary Girl package, players can also participate in mini-games including mazes, jig saw puzzles, card matching, and personality quizzes. No girl's DS collection can be complete without Diary Girl.

29 February 2008

Interview with Per Rosendal of Guppyworks

Interview with Per Rosendal, CEO, Guppyworks. Guppyworks is working on Guppylife, a MMO for girls. This interview was conducted in behalf of GameDev.Net